GAME ART & DESIGN

  • GAME ART & DESIGN
  • GAME ART & DESIGN
  • GAME ART & DESIGN
  • GAME ART & DESIGN
  • GAME ART & DESIGN

Train for a career in online, PC & mobile gaming industry with Arena Animation's Game Art & Design (GAD) program.

 

Course Highlights

Learn all aspects of game development from visual storytelling to modeling, texturing, lighting, rigging& animation, to audio, user interface & game level design. Get hands-on practice with latest industry software & develop your own game project. Work with popular industry Software/tools such as widely used Adobe Photoshop, Maya, Motionbuilder, Flash, Soundforge & Gamebryo game engine

Career options

After course completion, you can become part of the international gaming industry. Also, you could make a career in digital media such as film, TV, advertising & multimedia.

Popular job profiles:

Concept Artist Animator Special Effects Artist User Interface Designer Sound Designer Environmental Artist/ Level Designer Modeller Lighting and Texturing Artist Rigger Junior Artist

Career Support

100% Placement Assistance# Industry interaction Job fairs Studio tours Career seminars Creative workshops Interested? Join GAD.

GAD MODULES

Overview

The first module lays the foundation for learning the basics of design & development of games. Students will learn about the history of games, various game types, game terminologies & technologies, and hardware used in the industry.

Sub-modules
ModuleDuration (hours)
Introduction to Games24
Introduction to Photoshop & Flash40
Game Analysis: Centipede4
Drawing & Composition32
Total hours100
Total months2.5
Learning outcomes
  • Develop conceptual knowledge of game designing.
  • Developing a drawing portfolio for life drawing, gesture drawing, environmental drawing, still life study, perspective & composition, etc. along with series of digitally designed images using 2D manipulation software.
Interested? Join GAD.
Overview

Students learn the art of storytelling & visualizing a concept for game designing. Documenting a game idea, writing a game development & game design document, learning to pitch for your project - are all included. Students will create their own game idea, develop it into a story, make the storyboard, design the characters, props, weapons, levels, etc. and prepare the design & development document.

Sub-modules
ModuleDuration (hours)
Game Idea: Visualization & Storytelling24
Game Analysis: Tetris4
Essence of Game 116
Game Analysis: Loom4
Essence of Game 216
Game Development Documentation16
Game Design Documents16
Character Designing24
Flash-Based Game Designing24
Total hours144
Total months3.6
Learning outcomes

Students will do the pre-production (using Adobe Photoshop & Flash) for their own game idea and will submit & pitch the game design document prepared by them.

Interested? Join GAD.
Overview

3D game production comprising modeling, texturing, rigging, lighting, animation of characters, props, weapons, levels, etc. based on the design done in the previous module. Students will be taught about FX used in games & sound designing.

Sub-modules
ModuleDuration (hours)
Modeling, Texturing & Lighting for Games124
Game Analysis: Myth - The Fallen Lord4
Rigging & Animation For Games64
FX for Games24
Game Analysis: The Sims4
Sound For Games8
Total hours228
Total months5.7
Tools/ software taught:
  • Maya
  • Adobe Photoshop
  • Sound forge
  • GameBryo
  • Motion Builder
Interested? Join GAD.
Overview

Students learn to design interface of games, play testing, game optimization, etc. There will also be a session on game development.

Sub-modules
ModuleDuration (hours)
Game Analysis: Grand Theft Auto III4
Game Interface Designing24
Play Testing16
Game Optimization12
Introduction to Game Development8
Project Report & Portfolio40
Total hours104
Total months2.6
Tools/ software taught
  • Adobe Flash.
  • Photoshop
  • Maya
  • GameBryo
Interested? Join GAD.

 

Eligibility: 10+2 ( Arts / Science / Commerce ) / Undergraduates / People with a creative bent of mind.


Duration of this course is approximately 15 months. Classes are typically held for 2 hours a day for 5 days a week. (Fast-track course option also available.)

Interested?

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#Conditions apply

*Software & their versions may vary from centre to centre.