Gaming
Arena’s Game Art & Design course is a 4-module program designed to help students make a career in gaming. The total duration of the program is 15 months - or 576 hours*.
Classes are typically held 5 times
a week for 2 hours per session.
This course imparts skills required by the gaming industry for online, console, PC & mobile gaming.
Eligibility
HSC/ Class 12 in any discipline.
Passion for gaming & having an art background is an added advantage.
Course covers…
Visual storytelling, modeling, texturing, lighting, rigging, animation, game audio & level design.
All these prepare you to be a part of any game development team.
Game Art & Design modules
Overview
The first module lays the foundation for learning the basics of design & development of games. Students will learn about the history of games, various game types, game terminologies & technologies, and hardware used in the industry.
Sub-modules
| Module | Duration (hours) |
| Introduction to Games | 24 |
| Introduction to Photoshop & Flash | 40 |
| Game Analysis: Centipede | 4 |
| Drawing & Composition | 32 |
| Total hours | 100 |
| Total months | 2.5 |
Learning outcomes
- Develop conceptual knowledge of game designing.
- Developing a drawing portfolio for life drawing, gesture drawing, environmental drawing, still life study, perspective & composition, etc. along with series of digitally designed images using 2D manipulation software.
Overview
Students learn the art of storytelling & visualizing a concept for game designing. Documenting a game idea, writing a game development & game design document, learning to pitch for your project – are all included. Students will create their own game idea, develop it into a story, make the storyboard, design the characters, props, weapons, levels, etc. and prepare the design & development document.
Sub-modules
| Module | Duration (hours) |
| Game Idea: Visualization & Storytelling | 24 |
| Game Analysis: Tetris | 4 |
| Essence of Game 1 | 16 |
| Game Analysis: Loom | 4 |
| Essence of Game 2 | 16 |
| Game Development Documentation | 16 |
| Game Design Documents | 16 |
| Character Designing | 24 |
| Flash-Based Game Designing | 24 |
| Total hours | 144 |
| Total months | 3.6 |
Learning outcomes
Students will do the pre-production (using Adobe Photoshop & Flash) for their own game idea and will submit & pitch the game design document prepared by them.
Overview
3D game production comprising modeling, texturing, rigging, lighting, animation of characters, props, weapons, levels, etc. based on the design done in the previous module. Students will be taught about FX used in games & sound designing.
Sub-modules
| Module | Duration (hours) |
| Modeling, Texturing & Lighting for Games | 124 |
| Game Analysis: Myth - The Fallen Lord | 4 |
| Rigging & Animation For Games | 64 |
| FX for Games | 24 |
| Game Analysis: The Sims | 4 |
| Sound For Games | 8 |
| Total hours | 228 |
| Total months | 5.7 |
Tools/ software taught
- Maya
- Adobe Photoshop
- Sound forge
- GameBryo
- Motion Builder
Overview
Students learn to design interface of games, play testing, game optimization, etc. There will also be a session on game development.
Sub-modules
| Module | Duration (hours) |
| Game Analysis: Grand Theft Auto III | 4 |
| Game Interface Designing | 24 |
| Play Testing | 16 |
| Game Optimization | 12 |
| Introduction to Game Development | 8 |
| Project Report & Portfolio | 40 |
| Total hours | 104 |
| Total months | 2.6 |
Tools/ software taught
- Adobe Flash
- Photoshop
- Maya
- GameBryo
Learning methods
Study Game Art & Design through theory, hands-on practice & portfolio production.
Lectures are conducted by specialised faculty & industry professionals.
Why do this course?
Learn to create games to become a part of the international gaming industry.
Get an overview of the development of computer games.
Learn how computer games have evolved alongside hardware developments in personal computers, hand-held machines, consoles, arcade games & associated peripherals.
See the impact of computer graphics - from raster & vector graphics to 3D modeling.
Arena also offers several short-term courses focused on one or more animation software.
Careers in gaming
After completing this course, you can work in the gaming industry as also in digital media including film, TV, advertising & multimedia.
What are the qualities of a good game artist?
- Passion for games
- An eye for detail
- Good sense of concept & visualization
- Good sense of composition, aesthetics & timing
- Good sense of storytelling
- Good taste in music & a sense of rhythm
- Sound knowledge of colors & lighting
- Interest to research & experiment
- Interest in value addition to visuals through sound editing & effects
*Program offered in select Arena Animation centres only. Program duration may vary in some centres.
Please check with the Centre Manager for details.


