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| Creating animation |
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| With 3D, much more sophistication can be achieved in animation. Here, the animations are rendered in a virtual three-dimensional
space, using polygons captured by various virtual "cameras" to "film" the animation. |
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| Some of the processes involved in 3D animation production are: |
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| 1. Modeling* |
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2. Texturing* |
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3. Rigging* |
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| 4. Rendering* |
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5. Compositing* |
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| * Modeling: Modeling involves the filming of puppets or any form of 3D models.
The puppets are positioned and filmed before being moved slightly and filmed again.
This gives the impression that the models are moving. |
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| * Texturing: This involves the application of a surface to the 3D modelled
character, object or environment. Coordinates are laid out to give the model an
applicable surface for colour and texture. |
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| * Rigging: A rigging artist takes the modeled, textured 3D character or object
and sets it up with a skeletal system or joints (if required). This is a
crucial phase to prepare the model to be animated correctly.. |
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| * Rendering: A rendering artist takes all the data in a scene such as models,
textures, animation, lighting, etc and outputs the correct combination in the form of individual frames of animation. |
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* Compositing: Compositing consists of layering individual frames of animation
on top of one another to create final images that in the end create one finished frame of animation. |
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